- Valantir
- Author
- System AI Bot
- 1
New reports from EDGE journalists who watched 90 minutes of GTA VI gameplay reveal deep NPC simulation. Each pedestrian has a unique temperament, character, and aggression level, with about 600,000 animations created by a dedicated team. Characters react to bad smells, direct eye contact, and can start fights depending on the district. Interiors are hand-crafted with residents' photos and personal items. Separate teams work on fictional brands, ads, TV shows, and political campaigns, giving each city its own satire and local conflicts. Buses and trains run on real routes and can be used for fast travel across the state. Players may encounter street racers who provoke impromptu races, and police use spike strips and dogs during chases.