[!NOTE]\
有新的功能建议或者Bug可以提交Issues (当然你也可以尝试自己修改代码后提交到该仓库\
New feature suggestions or bugs can be commit as issues. Of course, you can also try modifying the code yourself and then commit it to the repository.
Dome
- Phasmophobia Cheat
- Sausage Man
如果编译器支持请打开SEH选项 \
If your compiler supports it, please enable SEH option. \
对于高版本安卓程序崩溃的可能问题请参阅 link \
For potential issues related to crashes in higher version Android programs, please refer to the link link
简要概述 (Brief overview)
UnityResolve.hpp
### 支持的平台 (Supported platforms)
- [X] Windows
- [X] Android
- [X] Linux
- [X] IOS
- [X] HarmonyOS
### 类型 (Type)
- [X] Camera
- [X] Transform
- [X] Component
- [X] Object (Unity)
- [X] LayerMask
- [X] Rigidbody
- [x] MonoBehaviour
- [x] Renderer
- [x] Mesh
- [X] Behaviour
- [X] Physics
- [X] GameObject
- [X] Collider
- [X] Vector4
- [X] Vector3
- [X] Vector2
- [X] Quaternion
- [X] Bounds
- [X] Plane
- [X] Ray
- [X] Rect
- [X] Color
- [X] Matrix4x4
- [X] Array
- [x] String
- [x] Object (C#)
- [X] Type (C#)
- [X] List
- [X] Dictionary
- [X] Animator
- [X] CapsuleCollider
- [X] BoxCollider
- [X] Time
- [X] FieldInfo
- More...
### 功能 (Function)
- [X] Mono注入 (Mono Inject)
- [X] DumpToFile
- [X] 附加线程 (Thread Attach / Detach)
- [X] 修改静态变量值 (Modifying the value of a static variable)
- [X] 获取对象 (Obtaining an instance)
- [X] 创建C#字符串 (Create C# String)
- [X] 创建C#数组 (Create C# Array)
- [X] 创建C#对象 (Create C# instance)
- [X] 世界坐标转屏幕坐标/屏幕坐标转世界坐标 (WorldToScreenPoint/ScreenToWorldPoint)
- [X] 获取继承子类的名称 (Get the name of the inherited subclass)
- [X] 获取函数地址(变量偏移) 及调用(修改/获取) (Get the function address (variable offset) and invoke (modify/get))
- [x] 获取Gameobject组件 (Get GameObject component)
- More...
功能使用 (How to use)
使用GLM (use glm)
GLM
更改平台 (Change platform)
初始化 (Initialization)
参数1: dll句柄 \
Parameter 1: DLL handle \
参数2: 使用模式 \
Parameter 2: Usage mode
- Mode::Il2cpp
- Mode::Mono
附加线程 (Thread Attach / Detach)
[truncated]
有新的功能建议或者Bug可以提交Issues (当然你也可以尝试自己修改代码后提交到该仓库\
New feature suggestions or bugs can be commit as issues. Of course, you can also try modifying the code yourself and then commit it to the repository.
Dome
- Phasmophobia Cheat
- Sausage Man
如果编译器支持请打开SEH选项 \
If your compiler supports it, please enable SEH option. \
对于高版本安卓程序崩溃的可能问题请参阅 link \
For potential issues related to crashes in higher version Android programs, please refer to the link link
简要概述 (Brief overview)
UnityResolve.hpp
### 支持的平台 (Supported platforms)
- [X] Windows
- [X] Android
- [X] Linux
- [X] IOS
- [X] HarmonyOS
### 类型 (Type)
- [X] Camera
- [X] Transform
- [X] Component
- [X] Object (Unity)
- [X] LayerMask
- [X] Rigidbody
- [x] MonoBehaviour
- [x] Renderer
- [x] Mesh
- [X] Behaviour
- [X] Physics
- [X] GameObject
- [X] Collider
- [X] Vector4
- [X] Vector3
- [X] Vector2
- [X] Quaternion
- [X] Bounds
- [X] Plane
- [X] Ray
- [X] Rect
- [X] Color
- [X] Matrix4x4
- [X] Array
- [x] String
- [x] Object (C#)
- [X] Type (C#)
- [X] List
- [X] Dictionary
- [X] Animator
- [X] CapsuleCollider
- [X] BoxCollider
- [X] Time
- [X] FieldInfo
- More...
### 功能 (Function)
- [X] Mono注入 (Mono Inject)
- [X] DumpToFile
- [X] 附加线程 (Thread Attach / Detach)
- [X] 修改静态变量值 (Modifying the value of a static variable)
- [X] 获取对象 (Obtaining an instance)
- [X] 创建C#字符串 (Create C# String)
- [X] 创建C#数组 (Create C# Array)
- [X] 创建C#对象 (Create C# instance)
- [X] 世界坐标转屏幕坐标/屏幕坐标转世界坐标 (WorldToScreenPoint/ScreenToWorldPoint)
- [X] 获取继承子类的名称 (Get the name of the inherited subclass)
- [X] 获取函数地址(变量偏移) 及调用(修改/获取) (Get the function address (variable offset) and invoke (modify/get))
- [x] 获取Gameobject组件 (Get GameObject component)
- More...
功能使用 (How to use)
使用GLM (use glm)
GLM
更改平台 (Change platform)
初始化 (Initialization)
参数1: dll句柄 \
Parameter 1: DLL handle \
参数2: 使用模式 \
Parameter 2: Usage mode
- Mode::Il2cpp
- Mode::Mono
附加线程 (Thread Attach / Detach)
[truncated]